Bounty Hunter Edit
Bounty Hunter Abilities Edit
- Concussive Shot: Your Hero fires a shot that has a chance to knockback and stun the target.
- Deals 150% damage. Has a 10% chance to stun the target for 1 second.
- Deals 200% damage. Has a 10% chance to stun the target for 1 second.
- Deals 300% damage. Has a 15% chance to stun the target for 1 second.
- Deals 350% damage. Has a 15% chance to stun the target for 1 second.
- Deals 400% damage. Has a 15% chance to stun the target for 1 second.
- Deals 450% damage. Has a 15% chance to stun the target for 1 second.
- Deals 500% damage. Has a 20% chance to stun the target for 1 second.
- Deals 550% damage. Has a 20% chance to stun the target for 1 second.
- Deals 600% damage. Has a 20% chance to stun the target for 1 second.
- Deals 650% damage. Has a 25% chance to stun the target for 1 second.
- Scatter Shot (Req Level 4): Your Hero fires multiple scattered shots.
- Fires 4 projectiles. Each projectile deals 25% weapon damage.
- Fires 4 projectiles. Each projectile deals 30% weapon damage.
- Fires 5 projectiles. Each projectile deals 35% weapon damage.
- Fires 5 projectiles. Each projectile deals 40% weapon damage.
- Fires 5 projectiles. Each projectile deals 45% weapon damage.
- Fires 5 projectiles. Each projectile deals 50% weapon damage.
- Fires 6 projectiles. Each projectile deals 55% weapon damage.
- Fires 6 projectiles. Each projectile deals 60% weapon damage.
- Fires 6 projectiles. Each projectile deals 65% weapon damage.
- Fires 7 projectiles. Each projectile deals 70% weapon damage.
- Explosive Shot (Req Level 7): Your Hero fires a shot that has a chance to explode on impact.
- Deals 110% damage. Has a 30% chance to explode on impact for 500% damage.
- Deals 120% damage. Has a 30% chance to explode on impact for 500% damage.
- Deals 130% damage. Has a 35% chance to explode on impact for 500% damage.
- Deals 140% damage. Has a 35% chance to explode on impact for 500% damage.
- Deals 150% damage. Has a 35% chance to explode on impact for 500% damage.
- Deals 160% damage. Has a 35% chance to explode on impact for 500% damage.
- Deals 170% damage. Has a 40% chance to explode on impact for 500% damage.
- Deals 180% damage. Has a 40% chance to explode on impact for 500% damage.
- Deals 190% damage. Has a 40% chance to explode on impact for 500% damage.
- Deals 200% damage. Has a 45% chance to explode on impact for 500% damage.
- Rapid Fire: Your Hero launches a series of attacks in rapid succession. The primary attack ability is used on each shot.
- Fires 5 times. Damage increased by 200%.
- Fires 5 times. Damage increased by 225%.
- Fires 6 times. Damage increased by 250%.
- Fires 6 times. Damage increased by 275%.
- Fires 6 times. Damage increased by 300%.
- Fires 6 times. Damage increased by 325%.
- Fires 7 times. Damage increased by 350%.
- Fires 7 times. Damage increased by 375%.
- Fires 7 times. Damage increased by 400%.
- Fires 8 times. Damage increased by 425%.
- Heatseekers (Req Level 5): Your Hero launches heatseeking rockets towards the target area.
- Launches 3 rockets. Deals 600% weapon damage per rocket.
- Launches 3 rockets. Deals 700% weapon damage per rocket.
- Launches 4 rockets. Deals 800% weapon damage per rocket.
- Launches 4 rockets. Deals 900% weapon damage per rocket.
- Launches 4 rockets. Deals 1000% weapon damage per rocket.
- Launches 4 rockets. Deals 1100% weapon damage per rocket.
- Launches 5 rockets. Deals 1200% weapon damage per rocket.
- Launches 5 rockets. Deals 1300% weapon damage per rocket.
- Launches 5 rockets. Deals 1400% weapon damage per rocket.
- Launches 6 rockets. Deals 1500% weapon damage per rocket.
- Smoke Screen (Req Level 20): Your Hero blinds his enemies and enters stealth. Shots made out of stealth deal double damage.
- Blinds enemies for 5 seconds.
- Blinds enemies for 5 seconds.
- Blinds enemies for 6 seconds.
- Blinds enemies for 6 seconds.
- Blinds enemies for 6 seconds.
- Blinds enemies for 6 seconds.
- Blinds enemies for 7 seconds.
- Blinds enemies for 7 seconds.
- Blinds enemies for 7 seconds.
- Blinds enemies for 8 seconds.
- Frozen Trap (Req Level 30): Your Hero places a trap that slows and damages enemies in a large area when triggered.
- Lasts for 6 seconds. Deals 150% weapon damage per second.
- Lasts for 6 seconds. Deals 160% weapon damage per second.
- Lasts for 7 seconds. Deals 170% weapon damage per second.
- Lasts for 7 seconds. Deals 180% weapon damage per second.
- Lasts for 7 seconds. Deals 190% weapon damage per second.
- Lasts for 7 seconds. Deals 200% weapon damage per second.
- Lasts for 8 seconds. Deals 210% weapon damage per second.
- Lasts for 8 seconds. Deals 220% weapon damage per second.
- Lasts for 8 seconds. Deals 230% weapon damage per second.
- Lasts for 9 seconds. Deals 240% weapon damage per second.
- Snipe (Req Level 40): Your Hero carefully aims and fires a powerful piercing shot.
- Deals 2100% weapon damage.
- Deals 2200% weapon damage.
- Deals 2300% weapon damage. Has a 15% chance to reset its cooldown.
- Deals 2400% weapon damage. Has a 15% chance to reset its cooldown.
- Deals 2500% weapon damage. Has a 20% chance to reset its cooldown.
- Deals 2600% weapon damage. Has a 20% chance to reset its cooldown.
- Deals 2700% weapon damage. Has a 25% chance to reset its cooldown.
- Deals 2800% weapon damage. Has a 25% chance to reset its cooldown.
- Deals 2900% weapon damage. Has a 25% chance to reset its cooldown.
- Deals 3000% weapon damage. Has a 30% chance to reset its cooldown.
- Multishot (Req Level 55): Your Hero unleashes a tide of shots in the direction of your choosing.
- Fires 10 projectiles, each dealing 100% weapon damage.
- Fires 10 projectiles, each dealing 110% weapon damage.
- Fires 12 projectiles, each dealing 120% weapon damage.
- Fires 12 projectiles, each dealing 130% weapon damage.
- Fires 12 projectiles, each dealing 140% weapon damage.
- Fires 12 projectiles, each dealing 150% weapon damage.
- Fires 14 projectiles, each dealing 160% weapon damage.
- Fires 14 projectiles, each dealing 170% weapon damage.
- Fires 14 projectiles, each dealing 180% weapon damage.
- Fires 16 projectiles, each dealing 190% weapon damage.
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